`bright cyan`Draft Help

`bright cyan`The Draft:
        The Draft is the one of the most important parts of any teams
        existence.  The players you draft will be the building blocks
        from which you will make your Franchise.  In the Unregistered
        version it is even more important, because there is no way to
        release players OR get new ones.

        The draft is composed of four rounds.  In the first round, you
        will be given a number of choices.  From those choices, you may
        pick one player.  This player is your "Franchise" player.  He
        will likely be the best player you have.  It doesn't really matter
        what position he plays, your choice will set the stage for your
        teams future picks.

        The second round gives you three picks.  These players will most
        likely be very good, and should compose most of what will be
        your starting lineup.

        At least one pick of the four given to you in the third round,
        will be a starter.  This round is composed of players with good
        to fair skills.  Most of these draft choices will be reserve
        players.  They will see a good bit of playing time, probably
        won't start.

        Finally, the last round allows you eight picks.  Half of your
        team is taken here, and these are the lesser skilled players
        in the league.

`bright cyan`Drafting Strategy:
        It is an excellent idea to fill each position in the starting
        lineup as soon as possible.  Ultimately, your first five
        picks should play the five starting positions, but there will
        be exceptions.  Remember, it's just as important to get good
        starters as it is to get great players.

        The draft actually reflects real life.  Certain positions
        are more difficult to fill (find good players for) than others.

`bright cyan`Skill:
        The higher the skill number, the better a player is at that
        attribute.  This also applies to injury, fatigue, and fouls.
        The higher the number, the less likely a player will be injured,
        fatigued, or get called for fouls.

`bright cyan`Abbreviations:

`bright cyan`NUM:
        This is the player number.  It is the way you reference a
        player, either to view, or draft.

`bright cyan`NAME:
        This is the players first initial and last name.  Some 
        people sound like better basketball players, but don't
        let a name fool you.  It's all in the skills.

`bright cyan`POS:
        This represents a players position.  There are three
        basic positions in basketball, guard, center and forward.
        There are seven position designations in franchise
        basketball.  
                `bright red`PG:  `white`Point guard.  Traditionally short and 
                     excellent ball handlers.  They do possess
                     some ability to score but are largely
                     responsible for running the offense.  Look
                     for Point Guards to have mediocre scoring
                     numbers but many assists.
                `bright red`SG:  `white`Shooting Guard.  This is the second 
                     of two guards.  Their responsibility is 
                     scoring.  Typically a bit taller than a
                     point guard, a shooting guard can dribble
                     but would prefer to be in a shooting situation.
                `bright red`PF:`white`  This is the Power Forward.  They are
                     big, muscular, mean folks that often play within
                     10 feet of the basket.  They rebound well,
                     shoot typically within 10 feet and often get
                     the big time dunks.
                `bright red`SF:  `white`The Small Forward isn't as tall as the
                     Power Forward, however, has a better shooting 
                     range.  Small Forwards are even known to
                     hoist up 3 point shots or act as a third
                     guard.  In addition, they can rebound fairly
                     well.  Small Forwards are the closest thing
                     to a utility player.
                `bright red`C:   `white`These are the monsters of the floor,
                     the Center.  Often over seven feet tall, the center
                     stays within close proximity of the hoop,
                     fetching rebounds, shooting from close range
                     and dunking on occasion.
                `bright red`G:   `white`In Franchise Basketball, this is a
                     generic guard.  Someone able to play either the PG or
                     the SG position.  Often, however, these
                     players will not be as skillful in one area
                     they'll be a better "package".  A "G" might 
                     be a better substitute than starter.
                `bright red`F:   `white`Same as the "G" only for the forwards.
                     This player can do both good, neither great...
                     usually.

        In Franchise Basketball, each team must have 2 Guards, 2 Forwards
        and a Center in the starting lineup, otherwise the games will be
        forfeited.  In addition, you may not have 2 PG, 2 SG, 2 PF or 2 SF
        start the game, you may have 2 G and/or 2 F.

`bright cyan`OF:     
        The Offensive skill of the player (the higher the number the
        better).  This encompasses all the offensive skills of a player,
        passing, dribbling, hands, etc.  A low offensive rated player
        will fall prey to turning the ball over, double dribbles, bad
        passes.  A good player will avoid these mishaps.  
        
`bright cyan`DE:
        The Defensive skill of a player is their ability to cause
        offensive mishaps, steal the ball, intercept passes, block
        shots.  A good defensive team is a well rounded team and
        should not be blown out of too many games.

`bright cyan`SH:
        This is the players shooting skill.  It has been grouped
        sperate from offense, because you don't have to be a
        great offensive player to shoot the lights out.  Good shooters
        are raw scoring machines.  They have the ability to heat it
        up in a hurry.  This combined with an excellent offensive
        skill makes a player a dangerous weapon.

`bright cyan`RB:
        This is the players rebounding skill.  This is most important
        for Center's and Forward's, since they are the one's near
        the basket.  Rebounding can often be the key to being a 
        successful franchise.

`bright cyan`3P:
        Three Point Shooting is important for guards.  They are the
        players who will hoist 'em up.  This replaces the shooting
        skill when the player is beyond the 3 point arch.  Center's
        and Forward's won't be tremendously good at these.

`bright cyan`FA:     
        Finally, fatigue.  Fatigue plays a big role in many games.
        When your players are tired out, they don't perform as well,
        their abilities begin to slip and you are forced to go to 
        your bench.  Often the primary offensive setup you pick will
        have an effect on your players fatigue.

`bright cyan`Age:
        It is always a good idea to look for excellent young talent,
        especially if you are playing in a Perpetual Season.  Good
        younger players have a better chance to continue playing for
        a long time, while older players may retire.  It is a good 
        idea to get a few players from each age group.

`bright cyan`Scores:
        As we've mentioned, players with high scores are better, but
        how much better.  What do the scores mean?  This chart is a
        gauge as to the players skills (Remember: Normal people would
        not fall on the scale of 1 - 20 they would be in the 0 - 1
        range... this scale is a measurement of Professional Basketball
        Players, not people.)

`bright cyan`Franchise Basketball `white`(C) 1995-96 `bright red`SnellaSoft

